Three (and a Half) Narrative Uses of Weather

Weather is one of the easiest things for a writer to forget. It’s all around us, but while it impacts us, it doesn’t always impact us much—modern conveniences tend to work around the worst of it, unless it’s reached the point of catastrophe. As a result, a lot of us—particularly those of us in “Weather? [...]

Reprise: Writing/Worldbuilding Exercise: Three Things You Can Find in a…

The reruns continue. This one was originally posted on March 30, 2009.
One of the things that makes a world seem more like a world and less like a static backdrop is the presence of things that are suited to the location and aren’t directly relevant to the action. In some cases, this [...]

Perfect Locations: Marring Perfection

(Do I even need to tell you what prompted this post?)
When last seen, the broken walls of the old buildings had shimmered in the starlight, haunted by the soft strings and fluting of the lone musician; now the musician is gone, and in the sunlight the walls are merely ruined stone. The carnival last night [...]

Perfect Locations: Who’s There?

My participation in RPG Blog Carnival: Fantastic Locations continues!
Light levels in a scene may be one of the most subtle ways of creating the mood for the perfect version of a location, but they’re not the most counterintuitive way; that honor goes to the people who create a location. After all, people aren’t part of [...]

Perfect Locations: Seeing the Light

This series was written for RPG Blog Carnival: Fantastic Locations.
When I used yesterday’s post to introduce the idea of the perfect version of a location, one of the mood-contributing factors I discussed was light. It’s easy to forget, as an element; we’re used to always having at least some around us, and to not being [...]

Perfect Locations

This one’s back to writing for RPG Blog Carnival. I love the way it makes me think about aspects of the theme I wouldn’t have looked into.
One of the things that a lot of people forget about making locations, fantastic or otherwise, is that the locations themselves are in a constant state of flux. The [...]

Fantastic Location Essentials

This month’s RPG Blog Carnival is on fantastic locations. When I first saw the topic, before I read the post, I’d been kind of worried that it would be about the found only in fantasies sort of fantastic, rather than the awesome and memorable kind—and there are a lot fewer things that can be said [...]

Scening in Two Voices

When getting ready for this week’s session, I found myself thinking about ways to describe a scene or a sequence of events, and how I could get them to work together.
On the one hand, you’ve got third-person description. It wends its way through the background, describing things as they appear, with—I wouldn’t call it less [...]