Wednesday Night Writing Exercise: The Creation of Enemies

This week, I decided to play with my old exercise on determining a character’s ideal enemy. I’m still not sure why the long-term pseudo-recurring enemy holds as much interest for me as the love interest might for another designer of characters, but still—as far as I’m concerned, there’s nothing like a good nemesis.
For sorcerer, unarmed [...]

Reprise: Impractical Applications (Squee-Worthies)

Originally posted on May 14, 2011

A while back, I talked about the implementation of cute things in a storyline (particularly one whose milieu isn’t already full-to-bursting with cute things). As you’ve probably guessed from my intro, I use them regularly.
Shizuyo, for instance, gets most of her cute from her physical appearance; [...]

Convention Sketchbook Filler: Familiar Faces

As promised, sketches to pass the time while I’m off con-going! I couldn’t come up with a decent costume for myself, so I’m making up for it with some of my group’s RPG characters.

Can they really be the heroes? Today’s subjects are all, or at least all have at one point been, PC familiars. From [...]

Impractical Applications (Squee-Worthies)

Earlier this week, I talked about the implementation of cute things in a storyline (particularly one whose milieu isn’t already full-to-bursting with cute things). As you’ve probably guessed from my intro, I use them regularly.
Shizuyo, for instance, gets most of her cute from her physical appearance; other than that, cute isn’t her style. She’s aggressive, [...]

Impractical Applications (Rank and Dialogue)

Earlier this week, I talked about characters’ speaking styles and how they might adjust for different people’s ranks. While it took me most of my time as a serious gamer to realize the extent to which I played with that concept, I’ve known I had something of an interest in it for a while—and certainly, [...]

Impractical Applications (A Change in Costume)

Earlier this week, I talked about the dramatic costume change. I’ve had occasion to use this a number of times, including twice in the game I run and several times in games I’ve played in—and they served different purposes pretty much every time.
The first time in the game I ran was for a party—my group’s [...]