Impractical Applications (Acclimation and Adaptation)

This week, I focused on acclimation to new cultures, particularly in game. It’s a skill I pride myself on—though I’ll admit, my usual strategy is one part Miller’s Law and one part “This looks like a culture I know” and suggesting quirks to the GM—but more interesting, I think, has been watching my players’ interactions [...]

Convention Sketchbook Filler: Nize Hat!

This was actually the second piece that my group came up with when I was looking for fun character costume ideas for my convention sketches.

You may remember Timorous Sky—and even if not, you’ve probably seen Sky’s hat before. The Hat’s abilities include a knack for creating thorough disguises, sometimes even before Sky asks for him: [...]

Tales from the Sketchbook: Sweet!

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, [...]

Tales from the Sketchbook: Hat-Topus

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]

Impractical Applications (A Culture/Anger Study)

As with many weeks, the blame for this week’s riffs can be laid at the feet of one of my players: mostly for the exchange at the end of the post, but in general for the range of characterization I’ve seen from him on the subject of anger. In the time since I’ve met him, [...]

Impractical Applications (A Dynamic Disguise)

Most of this week’s topics can be summed up as a response to one of my players doing something crazy again and getting the whole group in on it. It’s to be expected; his character—and more specifically, his character’s sentient hat—is designed to get people into and out of crazy plans. This one, though, took [...]

Impractical Applications (Two Subtexts)

This week, I talked about subtext in a scene, and how the amount by which it matters can affect what to do with it.
What gave me the idea were two parallel scenes I found myself involved in in my two games. In my primary game, we were wiki-running a situation in which Sky was pretending [...]

Description Exercise: Reach for the Sky!

One of the hardest parts of working in pure-prose is really getting across images such that you know people are seeing the same thing you are.
So for this exercise, step outside and look up. Then try to describe it. (I personally find the best skies to base this exercise on are ones with some clouds [...]