Tales from the Sketchbook (Who Is Solace?)

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]

Tales from the Sketchbook (Solace)

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]

Impractical Applications (Redeemability)

A while ago, I talked about details that make antagonists, if not redeemable, then at least a little more tolerable. That’s something I’ve tried to put into practice a few times, to test out audience reactions myself.
First, there was Jalil, and to a similar extent his family. The man himself was something of an accident [...]