Impractical Applications (Two Subtexts)

This week, I talked about subtext in a scene, and how the amount by which it matters can affect what to do with it.
What gave me the idea were two parallel scenes I found myself involved in in my two games. In my primary game, we were wiki-running a situation in which Sky was pretending [...]

Subtext: To Resolve or Not To Resolve?

I’ve written a lot in praise of creating a scene to be heavy in subtext. It’s something of a passion of mine. But one of the biggest questions when introducing new or otherwise unexplained subtext—in short, subtextual cues that the audience does not have context for—is whether or not to explain what’s really going on [...]