Impractical Applications (Process of Salvage)

As I mentioned in Monday’s post, one of my priorities lately has been reviving a flagging game. A lot has happened to it, between shifts in players and changes in time available, motivation differences and who-knows-what, and it needs a little looking at. On the plus side, I probably have an old player returning.
Where to [...]

Switch’s Three Surprises About Change and IC/OOC Motivation

We’ve all had one of those games that isn’t quite what it used to be and wanted to do something about it. I know many people think that in situations like that, the best thing to do is just to scrap the game and start a new one, and it might be true, but let’s [...]