Posted by Ravyn on October 28, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, For Writers, Tales from the Sketchbook |
Tags: loose threads, Natesa, Tales from the Sketchbook |
1 Comment »
Posted by Ravyn on October 21, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: Tales from the Sketchbook |
Tags: Crescent, Realm game, Tales from the Sketchbook, unfinished pieces |
No Comments »
Posted by Ravyn on October 15, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, Tales from the Sketchbook |
Tags: loose threads, Ruri, Tales from the Sketchbook |
2 Comments »
Posted by Ravyn on October 8, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, For Writers, Tales from the Sketchbook |
Tags: Chiko, gliding lizards, pastels, Tales from the Sketchbook |
2 Comments »
Posted by Ravyn on September 24, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, For Writers, Tales from the Sketchbook |
Tags: loose threads, Tales from the Sketchbook, The Lizard |
3 Comments »
Posted by Ravyn on September 14, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, Tales from the Sketchbook |
Tags: Carmilla, dresden files game, Tales from the Sketchbook |
1 Comment »
Posted by Ravyn on September 10, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, Tales from the Sketchbook |
Tags: dresden files game, Juicer, Tales from the Sketchbook |
1 Comment »
Posted by Ravyn on September 3, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, Tales from the Sketchbook |
Tags: Arthur, dresden files game, Tales from the Sketchbook |
4 Comments »
Posted by Ravyn on August 25, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, [...]
Categories: For Roleplayers, For Writers, Tales from the Sketchbook |
Tags: antagonists, loose threads, Tales from the Sketchbook, The Peacock |
No Comments »
Posted by Ravyn on August 20, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, For Writers, Tales from the Sketchbook |
Tags: roleplaying, Tales from the Sketchbook, Tsubame, writing |
1 Comment »