Reprise: For Side Characters to Live

Originally posted on October 8, 2008, because worlds that obviously revolve around their protagonists are dead boring.
The secondary character exists when you’re not looking at her.
That should be pretty self-explanatory, but it’s easy for people to forget that. In stories, you have characters that for some reason are always there, always available, always [...]

Reprise: Keeping Angst in Check

Originally posted on September 9, 2008. Have you ever gotten tired of a character, PC, NPC or just plain fictional, who invited himself to a pity party and never left? So have I.
No beloved peasant villages were harmed in the making of this post.
If you’ve been running games for a while, you’ve probably seen one [...]

To Retcon or Not to Retcon? Seven Questions to Ask

To retcon or not to retcon? It’s a harder choice than you might think. The nice thing about a retcon is that it gives you, if not a blank slate, then at least one without as many marks that could get in your way, or if nothing else without that one mistake you really wish [...]

On Retcons

It’s hard for the creator of a long-running work to remember everything, and harder still to get everything right on the first try. As often as not, whether you’re a gamer or a writer, you find something that you would absolutely love to implement—it would be awesome, thematic, whatever the appropriate adjective is—but you’ve already [...]