Impractical Applications: A Library Apart

This week I talked about designing locations around the types of scenes they’re supposed to host. One of my favorites was created for the sake of both social and physical confrontation.
So this was during that big dream sequence a while back. The room that I decided the group would be meeting back in, and that [...]

Impractical Applications (Jalil’s Shell Game)

I’ve been talking a lot this week about deception, and it’s shown up a lot in my game—but most of the times I’ve used it as a PC require a lot of context, and a lot of the times I’ve used it as a GM not only require context but haven’t actually been revealed in [...]