Impractical Applications (Inserting Humor)

Last Monday, I talked about slipping humor into scenes that were anything but humorous without actually breaking the tone. It’s something I’ve had some pretty recent practice on in my own game.
The group was having a dark, dark day. They’d finally met the enemy, and she’d been untouchable and obnoxious; they really hadn’t learned as [...]

Tales from the Sketchbook: Vega

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]