Cultures and Cues

Yesterday, I talked about visual cues—simple parts of a character’s physical appearance that hint at her job, skills, background or other salient details. Most of us have a mess of visual cues trained into us, but when we’re creating worlds, what’s the fun in only using the kinds of cues we’re trained to see? Why [...]

Visual Cues and Characterization

The robe and wizard hat. Guns and black leather. White labcoats and peculiar equipment. Breeches, a nice jacket and a riding crop. A military uniform and a wide-brimmed hat with a chinstrap. A bag of dice and a backpack that makes one’s back hurt just looking at it. What do all of these have in [...]